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World Eternal Online: What Is, How to Play and Make Money

Today we would like to tell you about a AAA-blockchain game of MMORPG series called World Eternal Online or WEO.

World Eternal Online

What is WEO

WEO is a next-generation cross-platform MMORPG with blockchain elements. Of course, it is a play2earn game with a so-called "managed" economy, that is, in fact, the game users themselves create and develop the game economy.

Players travel through a huge world together with thousands of other players, killing monsters, collecting resources and creating different items. Participants can also join guilds, destroy massive bosses in raids, capture PvP strongholds and more.

The goal of the project is to create a really fun and interesting game where players can earn NFT and in-game tokens by interacting with each other.

Players control one hero through a MOBA-style interface. If you've played games like League of Legends or Dota, you'll feel right at home.

As players explore the world, there will be monsters, resources, dungeons, player-created cities, and world-changing events. You may see a huge world boss roaming the world and join those who attack it!

Gameplay World Eternal Online

As we said the game will be a synthesis of MOBA and MMORPG, MOBA style and mechanics, the game idea MMO, will be presented more than 40 characters 3 directions: Damager, Healer and Tank. Most heroes will have four basic abilities and a number of passive skills. In game will also be some semblance of a meta

Ingame economics

The economy of the game provides three ways to player's:

  • The adventurers
  • Crafters
  • Land barons

Adventurers need crafters to create items for their heroes. Crafters need to rent land from land barons to create their stores. The land barons manage their towns, turning them into trade centers where players interact with each other.

Thus, the game creates a dynamic economy between the players, which is the main concept of WEO.

The most active players will earn the most resources, which will allow to pump the level of their heroes and extract resources to create new equipment, potions and pets.

The main emphasis the developers of the game propose to do on cooperation. That is the cooperation with other players will allow to move forward - to kill monsters, bosses, PvP-fortress siege, etc. Also, many quests are only available in collaboration mode with other players.

If the player chooses to play as a crafter, he needs to become the best in his niche to get more customers and improve his crafting stations and buy more recipes.

Tokenomics of the game

Now let's see what's interesting about the tokenism of this AAA game. The main token of the game will be used for:

  • Payments to crafters for their services
  • Upgrades to buildings for crafters
  • Modernization of cities

There are also other ways to use, in the picture below they are presented (refer exactly to the mechanics of the game), and below the pictures full description.

Adventurers

For the main mass of player-heroes, the main ways to earn tokens are:

  • Quests
  • Specific events
  • Random drops from raid bosses and dungeons
  • Sale of looted recipes and materials for upgrades to crafters and land barons

These players can use tokens for:

  • Payments to crafters for making equipment, potions, pets, etc
  • Calling for new heroes
  • Character upgrade

Crafters

Crafters have a higher earning potential than adventurers, but not as varied. They can take fees for making equipment, potions, pets, etc.

Here are a few examples of what crafters can use tokens for:

  • Upgrade and specialize their craft buildings
  • Buy recipes from adventurer's who have found recipes
  • Rent plots of land from land barons to create their craft buildings

Land Barons

Land barons have the highest earning potential in the game. They can charge a fee to crafters who build their workshops in their towns.

Here are a few examples of what land barons can use tokens for:

  • Buy temporary allied guild bonuses to expand their city's territory and power
  • Use tokens to modernize their city

There is no detailed information about the token sale yet, but we will follow for project.

World Eternal Online Partners

The project has rather large investors.

The project received a total of $14M in investments from Andreessen Horowitz (A16Z), Galaxy Interactive, Initial Capital, Dune, Sisu and 1up ventures.

As we can see, the partners give some kind of guarantee and reliability to the project.

How to get a whitelist

At the time of writing, it is possible to get on the whitelist:

There are still quite a few places, what are we doing? The usual - activity, memes, helping newbies, author content, participation in AMA. Roles are handed out every week, selecting worthy participants.

And you can apply for a whitelist here

Team project

WEO is being developed by Core Loop, a new game startup backed by investors such as Andreessen Horowitz and Galaxy Interactive. They have a seasoned team of game veterans, many of who have worked in the industry for over 15 years at places like Machine Zone, GREE, Unity, Kixeye, Relic and Crystal Dynamics.

Helpful links

Whitepaper

The project has a whitepaper which describes the gameplay in sufficient detail

https://whitepaper.worldeternalonline.com/

FAQ

Will there be a donation in the game?

Yes, but only cosmetics are planned.

What MMO can you compare this project to?

The game is similar to Albion online

What is the entry threshold?

The game is quite friendly and after 1 hour of play all the basic mechanics will be clear.

Conclusion

In summary, we can say that the project is interesting and will be able to take its place in the market, if the developers will continue to work on their brainchild, the project will be able to attract a large enough layer of players who love MOBA and MMO. We will continue to follow them.

Disclaimer

As in any other type of investment, the reader is responsible for all possible risks. The author of this article shall not be liable for possible losses from investment decisions made by third parties based on the information contained in this article. In preparing this article, information from public and official sources was used, the information is current at the time of this publication, which is May 14, 2022. The author is not responsible for the accuracy of the information in the above sources.

Jack Evans


I became a crypto asset owner in 2014, when the industry was in its infancy. Before that, I was working in the classic US and European stock markets. Since then, I have gained extensive experience in both cryptocurrency investing and day trading. I am happy to share with readers my experience with crypto exchanges, DeFi and NFT instruments.

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